makingitworse: (wary)
[personal profile] makingitworse
User Name/Nick: Gail
User DW: cacopheny
Plurk: cacopheny @ plurk
Other Characters Currently In-Game: B/Bucky and Chase Collins

Character Name: Bob (Robert Reynolds)
Series: MCU: Thunderbolts*
Age: Early 30s
From When?: When he crash-lands in the desert after flying up above the cloud cover, mid-movie


Inmate Justification: Bob's powers are completely out of control, tied to his mental state, and he mentally runs away from his worst memories, repressing them and never dealing with them. He's already "killed" some scientists (or, well, pulled them into endless torment) working on the experiment that created said powers, and later on in the movie a shock and betrayal causes the power to grow to the point where he sucks half of New York City into a depression void. He needs to learn balance, control, the meaning of proportional response, and most importantly that he has worth and can have friends support him through his troubles rather than going it alone.

Arrival: Against his will.

Abilities/Powers:
% Superhuman strength and speed in the vein of a supersoldier. He holds his own against three supersoldiers in a fight in the movie, throwing them around, blocking their hits, and catching their punches. This is completely nerfed upon arrival.
% Telekinesis with no clear weight or time limit. He uses it to throw furniture, people, and bullets, and to fly. This can also be used to block people from touching someone or moving somewhere, and to vibrate objects enough to heat them up. It also leaks out when he's upset, shaking objects with his emotional reaction. This is mostly nerfed upon arrival. He will find he can lift and affect small objects, not larger than a couple pounds, and not if they're moving quickly. No Neo-style bullet stopping for him.
% Invulnerability to most damage. This is shown to make him resist bullets, knives, punches, and other blunt damage. Something already placed in his brain can put him down, as can a whole lot of bullets at once and hitting the ground really hard from really high up. However, he recovers from "death" in all situations in canon. This is completely nerfed upon arrival.
% The Void rolls all of the previous powers into a kind of alter ego that is fully engulfed in his depression, and spreads that depression to everyone and everything around him, pulling people physically into another plane made up of their own personal, private trauma rooms until they face their worst memories to escape, or he himself is pulled out and ends the Void state. There appears to be no limit to how many people he can pull into these alternate dimension memory rooms. This is completely nerfed upon arrival.
% Touch Telepathy specifically for shameful or depressing memories. This is a smaller version of the Void's trauma rooms, merely pulling someone mentally into their worst memories rather than physically. The individual does not re-experience the memory, but watches it happening from the outside. Bob also sees what the person sees. He currently has no control over this ability, and it happens any time someone touches his skin with their skin, particularly hands. It's possible that with work, he might be able to bring out other memories, but right now the worst ones are all you get. This ability is fully active upon arrival, as it is technically harmless and people are probably going to enjoy tormenting their characters with it.

Inmate Information: CW: child abuse

Bob is not, at heart, a bad person. He's a sad person, and that colors everything he does. Sometimes that sadness reaches out and hurts other people, whether through his words and actions, or his newly developed powers that allow him to force people to experience their worst memories. Most of the time the one he hurts is himself.

Most of Bob's troubles start with his family. His mother was clinically depressed, and his father physically and verbally abusive, and from them he inherited mental illness and learned very young to see himself as useless and worthless, actively "making it worse" when he tried to do things he thought were good. He learned how to hide, and how to run, but not how to actually take a stand. He ran away from home, he ran away from school, he even ran away from America entirely, crossing the ocean and much of a continent. It reached the point that he now runs from himself: he actively represses memories of what happens during his more extreme bipolar episodes. He's entirely blocked out what happened during the medical study that gave him his powers.

He doesn't run from everything, though: mostly just himself. If someone is a jerk to him, he is perfectly capable of being a jerk back. He intentionally riles up Walker in the vault in reaction to Walker picking on him from the moment they meet, albeit also in part due to his own fatalistic tendencies wanting to get him beat up by a supersoldier. He has no fear of talking about his feelings, opening up easily to Yelena when she gives him an opening. He's even brave in some situations, particularly when not in a low point, and does want to be useful and helpful even if he's usually sure it will make things worse. He keeps asking Yelena to let him help during the fight out of the vault, even though he doesn't even know how to use a gun, and winds up sacrificing himself (or trying to) to help the rest escape by creating a diversion to distract the soldiers blocking their escape route.

There's some charm to him, as well, in the vein of a polite and diffident young man who doesn't want to rock the boat, if the other person doesn't try to rock the boat first. He managed to get himself from somewhere in middle America all the way to Malaysia on the strength of part-time jobs, hitchhiking, and the goodwill of people he met along the way, even somehow funding a drug habit from high school onwards at the same time. He doesn't see it as a positive trait that he's nice enough to people that they generally are nice back, because he doesn't see anything about him as a positive trait, considering it more like he's lucky, they were having a particularly good day, or at worst, he manipulated them into being kind.

Due to his cross-country meanderings, he now knows how to communicate the basics in something like eight languages. He isn't unintelligent, even if his intelligence is mostly bent towards the practical and creative than book smarts (he got terrible grades in school before he dropped out), but he doesn't see it. His ideas fail, his insights are probably all wrong, and if any little thing goes wrong, he's ready to give up and, as always, run away.

Bob doesn't know much about his new powers. Coming out of his death, he's not even sure how much of it was in his head and how much actually happened. He'll learn quickly enough that the ability to drop himself and another person into someone's worst memories is real, but flying and standing back up after being shot a couple hundred times will take longer. Some of that is that the first time he learned about his powers was during the "medical study" run by OXE in Malaysia that he joined in the hopes of maybe finally making something of himself, or at least making himself "better". Unfortunately, another downswing mid-study made his newly gifted abilities manifeste into the Void, as a personification of his own self-hatred, and "killed" two scientists, dropping them into their own personal cycle of trauma and turning them into shadows in the real world. He was put down himself shortly after and stuffed into a stasis box to get incinerated with the rest of OXE's dirty secrets. He repressed the incident entirely, and only remembers now that whatever happened was "bad", "worse than usual", though he can access these memories through his own trauma rooms, if anyone has the bright idea to try it.


Path to Redemption:

The biggest and most pressing issue is self-esteem. Bob has internalized the idea that he "makes it worse" whenever he's around, and "it" can be literally anything. At his worst, he believes everyone else feels the same heavy void of depression that he does, and his unbalanced superpowers will actively try to spread it to others. Most of the time, though, he just believes that no one can ever really care for him and want him around, so he'll be ready to disengage at the first sign of disapproval from the other person. He needs people willing and able to give him attention, affection, and effort, and experiences where he helps more than hurts to start building up the idea that he does in fact have worth. What helps him most in canon is a group hug and the assurance that he's not alone. A caring, patient, and curious warden will be best for him.

In addition, he'll need to tackle the problem of his powers, his inability to control them, and their two clear sides. He comes into the game only vaguely aware he even has powers, not quite sure he believes what happened wasn't entirely in his head, and he'll need to learn about them to understand the damage they can cause and how to mitigate that. His warden will have to be ready to deal with the cleanup on things once the Void first comes out on board, because it will have to be confronted before he'll be ready to really move forward. This will also involve dealing with his repressed memories.

Finally, he clearly has bipolar disorder, even if he doesn't know the name for it, describing massive mood swings between manic high periods and much more common depressed low periods. Even one of the characters describing him from his medical study files points it out. He self-medicated with illegal drugs, and though the serum cured the physical addiction, the mental reliance may intrude if and when he gets any access to the drugs he used to use. If possible, he'll need to get treatment and maybe even proper medication for his disorder from somebody on board to really balance him out.


History: MCU wiki

Sample Network Entry: Test drive meme

Sample RP: Test drive meme again

Special Notes: As I am taking him from a canon point before he ever meets Bucky, there will be no worries of self-rp between them :)
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